Every space AI company builds dashboards for human operators. VoidMesh builds coordination APIs, persistent memory, and collision avoidance protocols for the agents themselves.
Every existing space ops platform, from Slingshot to LeoLabs, builds dashboards for human operators. As constellations scale to thousands of satellites, humans become the bottleneck.
Space agents operating across missions lasting months or years have no persistent memory layer. Communication delays of minutes to hours make ground-based memory impractical.
Multi-agent systems in orbit lack standardized coordination protocols. Each constellation reinvents agent-to-agent communication from scratch. There is no shared infrastructure layer.
Long-horizon memory that survives communication blackouts, radiation events, and multi-year mission durations. Agents query shared state across constellations without ground relay.
POST /v1/memory/storeGET /v1/memory/query?agent_id=sat-047&horizon=90d
Constellation-scale coordination protocols. Agents register, share intent, negotiate maneuvers, and resolve conflicts. Built for dynamic connectivity and partial observability.
WS /v1/coordinate/joinPOST /v1/coordinate/intent
Real-time debris tracking and avoidance recommendations consumed directly by autonomous agents. No human-in-the-loop required for standard evasive maneuvers.
GET /v1/safety/proximity?orbit=LEO&radius=5km
Test coordination protocols, memory persistence, and collision avoidance in a realistic orbital simulation before deploying to production satellites. The freemium tier lives here.
POST /v1/sim/create?env=LEO_500km
VoidMesh is the middleware. We don't build satellites or operate constellations. We build the infrastructure layer that lets their agents coordinate autonomously.
They'll be operated by agents. Agents that need to coordinate in real-time across constellations. Agents that need memory that persists through years-long missions. Agents that need to avoid collisions at machine speed, without waiting for ground control.
The infrastructure for that world doesn't exist yet.
We're building it.